
You move your group on a map similar to what you would see in a Super Mario Bros. The controls are pretty much what you would expect from a title of this kind. Nothing we haven't played a hundred times before. It doesn't take long until you go on a journey to save the world and take out the demons. The story begins when five young heroes suddenly end up as orphans after a bunch of demons destroy your parents' camp in search of a magical treasure.

However, this is a very lazy comparison as Might & Magic Clash of Heroes is it's own thing entirely despite superficial similarities. At first glance it looks like something out of Puzzle Quest with characters you line up by colour in order to trigger attacking or defending moves. The first and most obvious change is that the game is now two dimensional. And part of my wishes that it had been called something different, because Clash of Heroes can easily stand on its own without a license. Might & Magic may never have looked like this, and if it wasn't for some geographical names and abilities of the warriors it could easily have been called something else. But if you have glanced at the score to the right you know that this is not the entire story.

It would appear to be a quick cash in from Ubisoft on a brand that still has its fair share of fans. It looks like a mix of Puzzle Quest and any number of Japanese RPG's and doesn't seem to carry on any of the Might & Magic tradition. It is easy to dismiss Might and Magic Clash of Heroes without a second thought.
